Kyle Perras

Kyle PerrasKyle PerrasKyle Perras

Kyle Perras

Kyle PerrasKyle PerrasKyle Perras
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      • Procedural Aim Offsets
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  • Games
  • Current Project
  • Systems
    • Procedural Aim Offsets

Welcome!

Welcome!Welcome!Welcome!


I'm Kyle Perras, a gameplay engineer

and technical designer that loves designing

and building out fun gameplay systems.

A Little About Me

Background

I'm an engineer specializing in moment to moment gameplay in offline and online settings. My favorite things to work on are player controls, 3rd person combat, and enemy AI design, but I happily jump on any feature that will improve a player's experience.

Experience

I've worked in the games industry for 5 years now on a variety of projects. However, most of my time has been spent on first and third person action games in Unreal Engine 4 & 5. In my spare time, I like to work on my own small prototypes and games. 

Goals

Games have always been a massive part of my life. The wonder they inspired when I was young can't be overstated. Those are the experiences I want to create and shape. I want to make games that people can't stop thinking about.

Skills

Languages

Languages

Languages

C++

C#

Java

Python

Typescript

Engines

Languages

Languages

Unreal Engine 4 & 5

Unity3D

Gamemaker Studio

Tools

Languages

Tools

Perforce

Github

Visual Studio

Maya

Blender

Jira

If you want to see some of the games

I've worked on, hit this button!
Games